BGMI Hero’s Crown Trials Guide: Glory Points, Items and Crown’s Abode Strategy

BGMI Hero’s Crown trials are the main gameplay system inside the expected 4.4.0 theme mode, giving squads new ways to earn Glory Points, qualify for Crown’s Abode, unlock theme items and challenge Helios instead of only playing normal Erangel rotations.
This guide is different from a normal update summary. It focuses on how to play the trials, which objectives are worth chasing, when your squad should avoid a fight, and how to prepare your controls before the mode goes live. For the complete update overview, read our full BGMI 4.4.0 update guide.

Key takeaway: The safest way to play Hero’s Crown is to build Glory Points through one major trial, one smaller objective and controlled eliminations. Do not rush every glowing objective. Pick the trial that matches your squad’s loot, movement skill and fight confidence.
Pre-release note: Hero’s Crown is still expected content until the final BGMI 4.4.0 build goes live. Feature names, item values, trial rewards and event timings can change before launch.
What Are BGMI Hero’s Crown Trials?
Hero’s Crown trials are in-match objectives spread across the Greek-themed version of Erangel. Instead of only looting and surviving, squads can complete trials to gain supplies, theme items and Glory Points. Those Glory Points help determine which squads can enter Crown’s Abode, the floating arena where the final Helios boss challenge happens.
The mode is built around five main trials: Prometheus Trial, Achilles’ Trial, Spartan’s Trial, Icarus’ Trial and Gryphon Trial. Each one plays differently. Prometheus is a contested flame defense objective. Achilles is a dash and phantom chase challenge. Spartan is a wave-defense fight. Icarus is a parkour and glide trial. Gryphon is a football mini-game with lower combat pressure.
| Trial | Main Skill Tested | Best For | Risk Level |
|---|---|---|---|
| Prometheus / Sacred Flame | Objective control and gunfights | Aggressive squads chasing fast Glory | High |
| Achilles | Dash timing and movement | Players good at camera control | Medium |
| Spartan | Defense and area holding | Squads that play compounds well | Medium to high |
| Icarus | Parkour, jump timing and glide control | Rotation-focused players | Medium |
| Gryphon | Mini-game accuracy | Casual squads and safer early points | Low |
How Glory Points Work in Hero’s Crown
Glory Points are the reason the trials matter. They are shared across the squad, so one teammate completing a trial helps the whole team. Your squad can build Glory by completing trials, igniting sacred flames, eliminating enemies, reviving teammates and rescuing knocked players.
The mistake many players will make is treating Glory like a kill race. Eliminations help, but trial completion can be more reliable if your squad is organized. A team that lands with a plan, completes one stable trial and wins one clean fight can sometimes build more momentum than a team that chases every gunshot.
Simple squad plan:
- Land near a trial area, not directly in the middle if too many squads drop there.
- Secure weapons and healing before starting a contested objective.
- Complete one trial as a squad instead of splitting across the map.
- Use eliminations and revives to add extra Glory after the trial.
- Only enter Crown’s Abode if you have enough ammo, utility and recovery items.
Prometheus Trial: How to Play the Sacred Flame Objective
Prometheus Trial, also known as the Sacred Flame Trial, is the most fight-heavy objective in Hero’s Crown. It appears in the renovated Greek-style areas and asks players to ignite a sacred flame, defend it until the ignition finishes, and keep ownership long enough to claim the reward.
This trial is powerful because it can give a large Glory boost, but it also exposes your squad. Once you start the flame, nearby teams have a reason to push you. The objective becomes a magnet for third parties, grenades and rooftop angles.
The best Prometheus strategy is not to stack all four players on the flame. Keep one player near the objective, two players watching entry angles, and one player slightly wider to catch flanks. If every teammate stares at the flame, a third party can collapse from behind.
Achilles’ Trial: Heart of Fury and Dash Strategy
Achilles’ Trial is built for movement players. Inside the trial, you chase heroic spirit phantoms using a temporary dash skill. Normal phantoms keep the rhythm going, while stronger phantoms can create a short chain where you dash again without waiting for the normal cooldown.

The related item, Heart of Fury, gives a burst dash in the camera direction and creates a short combat state. It can help you cross a dangerous opening, break a window angle, push a weak enemy or escape a bad trade. The risk is that the item rewards timing, not panic use.
Use Heart of Fury like a repositioning tool. Dash to cover, not just toward an enemy. If you dash in a straight line through open ground, good players will track your landing and punish you before the buff gives value.
Spartan’s Trial: Spartan Flag Defense Guide
Spartan’s Trial is a wave-defense objective. Your squad has to protect a Spartan battle flag from attacking enemies across timed rounds. It is easier to understand than Achilles or Icarus, but it becomes dangerous when enemy squads hear the fight and move toward the trial area.

The related item is Spartan Flag. It creates a buff zone around the planted flag and works best when your squad can hold one area. Think of it as a fight anchor. It is strong inside buildings, around cover, during revives, or when your team is defending a ridge edge.
Do not waste Spartan Flag in the open. If your squad cannot stay inside the buff zone, the item loses value. Plant it where enemies must push through a doorway, stairway, compound wall or tight angle.
Icarus’ Trial: Wax Wings and Rotation Tips
Icarus’ Trial is the parkour trial. Players interact near a trial tower, enter a separate challenge space, use wings and movement control, avoid flame traps and reach the destination within a time limit. It is less about spraying enemies and more about clean movement.

The main reward is Wax Wings, a leap-and-glide item for long-distance movement. The best use is rotation. If the zone shifts away, Wax Wings can help you cross open ground or take high ground before other teams arrive.
The worst use is a panic glide into a visible landing zone. Before using Wax Wings, check the next compound, watch for gunfire markers, and avoid landing on rooftops where enemy squads already have angles.
Gryphon Trial: Football Mini-Game Strategy
Gryphon Trial is the lightest Hero’s Crown objective. Players interact with a golden ball and kick it into Gryphon-styled goals that appear in the play area. The more goals you score within the time limit, the better your reward potential becomes.

This is the trial casual squads should learn first. It gives supplies and Glory without demanding a full team fight. The only real danger is tunnel vision. While one player handles the ball, another teammate should watch the nearest road, ridge or building entry.
Crown’s Abode Strategy: When to Enter the Floating Arena
Crown’s Abode is the final payoff for building enough Glory. Qualified teams can enter the floating arena, explore the outer paths, collect fire seeds or Sourcefire, board the Flame Chariot or Chariot of the Sun, and challenge Helios in the PvE boss section.
Entering Crown’s Abode is not automatically the right move. Your squad should enter when you have enough ammo, at least two smoke grenades, enough healing and a clear role split. One player should lead movement, one should watch flanks, one should manage utility, and one should stay ready to revive or cover retreats.
| Situation | Decision | Reason |
|---|---|---|
| Full squad, good loot, strong utility | Enter | You can fight, rotate and survive third parties. |
| Two players alive, low meds | Avoid | The arena can trap weak squads into forced fights. |
| Good loot but no smokes | Enter carefully | You need cover discipline and quick decisions. |
| Zone is far and vehicle is missing | Think twice | The arena reward is not worth dying to zone timing. |
Helios Boss Fight: What to Expect
Helios is the Centaur Boss guarding the Crown. The safest expectation is that players enter the final arena phase, reach the boss area and defeat Helios for the major trial reward. Some pre-release material also describes ally-style behavior after defeat, but do not build your whole strategy around that until the live BGMI version confirms it.

The most important boss-fight rule is simple: do not forget enemy squads. Many teams will focus so hard on Helios that they ignore footsteps, entry points and grenade threats. Keep one player watching the human threat while the rest of the squad handles the boss window.
Best Trial Order for Different Squad Types
There is no single perfect trial order. The best route depends on how your squad plays. A ranked squad should not copy a content creator’s hot-drop route if the team cannot win early fights. A casual squad should not force the Prometheus Trial every match if they only want a stable session.
| Squad Type | Start With | Then Play | Avoid |
|---|---|---|---|
| Aggressive-ranked squad | Prometheus | Spartan or Achilles | Over-chasing low-value fights |
| Movement-heavy duo | Achilles | Icarus | Defensive flame holds without teammates |
| Casual squad | Gryphon | Icarus or Spartan | Hot-dropping every flame objective |
| Defensive compound team | Spartan | Prometheus if loot is strong | Open-area dashes with no cover |
Control Setup Before Playing Hero’s Crown Trials
Hero’s Crown adds more movement skills than a normal Erangel match, so your controls matter. Achilles’ dash, Icarus movement, Wax Wings glide and close-range trial fights will feel worse if your sensitivity is too slow or your layout makes jump, crouch, scope and fire hard to combine.
Before the update, check your camera, ADS and gyroscope setup with our best BGMI sensitivity settings. If you prefer importing a ready setup, compare options from our best BGMI sensitivity code guide. Players who want a custom setup can use the BGMI sensitivity code generator.
For recoil control after the weapon balance changes, use our BGMI sensitivity code zero recoil guide carefully. Zero recoil is a search phrase, not a magic setting. Recoil still depends on practice, attachments, FPS stability, gyro control and weapon choice.
Mistakes to Avoid in BGMI Hero’s Crown Trials
- Starting Prometheus Trial too early: Loot first, then start the flame. A pistol and one bandage will not win a contested objective.
- Splitting for multiple trials: Glory is shared, but separated teammates are easy to punish.
- Dashing without a landing plan: Heart of Fury is strongest when it moves you to cover, not into open ground.
- Wasting Spartan Flag: Plant it where your squad can actually hold the buff zone.
- Using Wax Wings as panic escape only: It is better as a planned rotation tool.
- Ignoring human players during Helios: Boss fights attract third parties. Keep one player watching squad threats.
- Downloading unsafe APKs: Use official app stores, the official BGMI site or safe download guidance only.
Safe update tip: Use the official BGMI website, Google Play or Apple App Store for installation. Do not trust modded APKs, cheat tools or early-access files asking for login details.
BGMI Hero’s Crown Trials FAQs
What are BGMI Hero’s Crown trials?
BGMI Hero’s Crown trials are special in-match objectives in the expected 4.4.0 theme mode. They let squads earn Glory Points, supplies, theme items and access toward Crown’s Abode.
Which Hero’s Crown trial should I play first?
Casual players should start with Gryphon or Icarus Trial. Aggressive squads can start with Prometheus Trial, while defensive teams may prefer Spartan’s Trial.
How do Glory Points work in Hero’s Crown?
Glory Points are team-shared points earned through trials, sacred flames, eliminations, revives and rescues. High-Glory teams can qualify for Crown’s Abode.
What is the best Hero’s Crown item?
The best item depends on your role. Heart of Fury is best for aggressive movement, Spartan Flag is best for holding positions, and Wax Wings is best for rotations.
Is Crown’s Abode worth entering every match?
No. Crown’s Abode is worth entering when your squad has enough loot, healing, ammo and utility. Weak squads should avoid forcing the arena just because they qualify.
Can Hero’s Crown trials help ranked players?
Yes, the trials can help ranked players if they build Glory safely and avoid unnecessary third-party fights. The key is objective control, not reckless hot dropping.
Final Takeaway
BGMI Hero’s Crown trials can change how Erangel feels because they give squads clear mid-match goals. Prometheus rewards objective control, Achilles rewards movement, Spartan rewards defense, Icarus rewards parkour and Gryphon gives casual players a lighter route to supplies and Glory.
The best squad will not be the one that blindly starts every trial. It will be the team that chooses the right trial for its loot, controls the fight around the objective, builds enough Glory and enters Crown’s Abode only when ready.
Update note: This guide is prepared for the expected BGMI 4.4.0 Hero’s Crown mode.



